Multimedia visual communications specialist with 10+ years directing animation teams and pioneering AI-driven video workflows for the US Air Force Research Laboratory and defense contractors.
For six years I have been embedded at the US Air Force Research Laboratory in Beavercreek, Ohio, leading a team of 6–8 artists producing episodic multimedia content under strict DoD branding guidelines, OPSEC requirements, and structured stakeholder review processes.
I was among the first in my organization to develop a production-grade AI video pipeline using Veo3, Kling, and LTX2 — reducing episode production time by 40% while maintaining cinematic quality standards appropriate for government communications.
My background spans AAA game development credits, university-level instruction, over a decade of freelance motion design, and an MFA in Computer Animation from Miami International University of Art & Design.
High-fidelity concept render for a rocket lab room environment — produced for Air Force heritage and design communication, combining architectural visualization with technical accuracy.
A fusion of design, integration, and interactivity — merging touch screen animation, HUD-inspired motion design, and environmental concept development into a unified immersive lobby experience.
High-fidelity environment render developed for Air Force installation design and stakeholder communication.
Focus on material surface quality, environmental props, and spatial storytelling for an immersive installation.
Final render establishing the complete environmental vision as presented to Air Force stakeholders for installation approval.
High-fidelity architectural visualization of a modern lobby environment — lighting, materials, and spatial composition developed for client presentation and fabrication planning.
Second angle of the lobby environment — showcasing alternate spatial composition, lighting mood, and material detail developed for client presentation.
Exterior environment visualization combining detailed geometry, realistic lighting, and atmospheric rendering for architectural and design communication.
Interior visualization of a second-floor elevator bay — developed to support design review, client approval, and construction coordination for an AFRL facility.
Detailed environment visualization of a technology-focused corner space — showcasing material complexity, lighting integration, and design intent for installation planning.
Photorealistic kitchen interior render with full material and lighting resolution — produced for design visualization and client presentation.
Wireframe view revealing mesh topology, edge flow, and structural geometry underlying the final photorealistic kitchen render.
Panoramic HUD-driven infographic breaking down Tesla's core technology systems — batteries, AI autopilot, propulsion, electric motors, wireless updates, and lean manufacturing — using a cinematic dark-field aesthetic with layered cyan and amber data overlays.
Large-format wall display produced for installation at Wright-Patterson AFB — dramatic aerial composition featuring Air Force aircraft, designed for high-impact environmental display in a DoD facility.
End-to-end production spanning design, fabrication-ready layout, and AI-assisted image generation — bringing archival technology history to life through large-format visual display with interactive QR code integration.
Logo concept developed with full 3D integration and compositing — merging dimensional rendering with graphic design and visual effects for a cohesive branded identity.
Logo and branding concept suite — identity design developed with a focus on visual clarity, mark versatility, and cohesive brand language across applications.
Full brand style sheet documenting color palette, typography, logo usage rules, and visual system guidelines developed as part of the FOG Concepts identity project.
Air Force division logo developed through full creative pipeline — concept design, layout, typography, and 3D integration — producing a polished, print- and installation-ready unit identity mark.
Air Force division logo developed through concept, graphic design, 3D integration, and final layout — delivering a cohesive unit identity mark for official Air Force application and display.
Final logo design produced for ATACM — developed through full creative pipeline from concept exploration to production-ready artwork, balancing visual impact with brand clarity.
High-resolution logo master for AVTAS — clean, scalable mark designed for print, digital, and large-format application with full color and typographic integrity.
Logo design for IWEA — first iteration establishing the core visual identity, mark structure, and typographic system for the brand.
Refined second-iteration logo for IWEA — evolved mark with updated visual weight, layout adjustments, and polished typographic integration for final brand application.
Large-format logo produced for RQQ Power & Control — designed at 18" scale for display and installation applications, with full attention to color fidelity, mark precision, and print production standards.
Narrative-driven training and e-Learning video combining motion graphics, video editing, and audience-focused visual storytelling — produced for Air Force stakeholders and DoD instructional communications.
Watch on YouTube ↗
Animation, motion graphics, and visual storytelling for Air Force research and educational content.
Watch on YouTube ↗
Full production pipeline from concept through delivery — motion design, animation, and video editing for defense communications.
Watch on YouTube ↗
AI-assisted pipeline using Veo3, Kling, and LTX2 — applied to DoD occupational medicine e-Learning modules, with systematic prompt engineering ensuring character consistency and cinematic quality across multi-episode training sequences.
Watch on YouTube ↗
Fully original 3D animation — modeled, rigged, animated, and rendered. Cinematic sequence visualizing satellite deployment and on-orbit repair operations with detailed hard-surface modeling, space environment lighting, and camera-driven storytelling.
Watch on YouTube ↗
Idle screen and animated HUD sequence for the interactive touch screen interface featured in the AFRL heritage lobby installation — motion design bridging environmental graphics and interactive experience design.
Watch on YouTube ↗
High-poly digital sculpt of the Spawn character — detailed surface anatomy, costume complexity, and cape topology developed in ZBrush.
Organic creature sculpt with detailed exoskeletal surface, biomechanical anatomy, and high-frequency skin detail developed in ZBrush.
Character concept sculpt for the Alienware brand — blending organic anatomy with hard-surface mechanical elements and tech-inspired design language.
Anatomically-focused character sculpt — musculature, skin folds, and surface tension studied from reference to achieve realistic form and weight.
High-poly sculpt from the Dragon Age franchise — detailed armor, skin, and facial anatomy developed to AAA production standards.
Full character model from the Dragon Age production pipeline — topology, UV layout, and surface detail ready for rigging and in-engine integration.
Photorealistic head render showcasing subsurface scattering, pore-level surface detail, and cinematic lighting through a full ZBrush-to-render pipeline.
In-progress view documenting primary forms, secondary surface development, and iterative refinement from base mesh to high-poly detail pass.
Organic reinterpretation of the Iron Man suit — blending hard-surface panel design with flowing biological forms and integrated armor detail in ZBrush.
Photorealistic product visualization of a sci-fi firearm — material complexity, surface wear, and cinematic lighting across a hero asset render.
Alternate angle and lighting setup highlighting panel seams, emissive detail, and material variation across the full sci-fi firearm asset.
In-progress documentation of the scope asset build — mesh construction, detail passes, and technical modeling decisions across the production pipeline.
PBR surface breakdown for the scope asset — roughness, metallic, and normal map integration developed through a full texturing pipeline.
High-fidelity product visualization featuring fabric mesh, metal hardware, and rubber gasket materials under controlled studio lighting.
Wireframe view revealing clean topology, edge loop strategy, and mesh density across the curved and planar surfaces of the speaker model.
Cinematic product render featuring steel materials, locking mechanisms, and manufactured finish detail under dramatic lighting.
Wireframe breakdown showing mechanical detail topology, hinge geometry, and structural mesh distribution underlying the photorealistic vault render.
Turntable product animation of the Narda device — developed for DoD occupational medicine e-Learning modules, enabling trainees to visually identify equipment in clean studio conditions with full material and form detail.
Watch on YouTube ↗
360° turntable animation of the Verifinder — produced for Air Force occupational medicine e-Learning, giving trainees a full-resolution view of form, material, and industrial design detail for equipment identification and recognition.
Watch on YouTube ↗
Turntable product render of the DR900 — part of an Air Force e-Learning asset library, with photorealistic material work and precise lighting developed to support occupational medicine training and equipment recognition.
Watch on YouTube ↗
Full 360° rotation of the Multirae device — part of a DoD e-Learning asset suite, showcasing housing geometry, port and button detail, and surface accuracy for occupational medicine training and hazard-monitoring equipment familiarization.
Watch on YouTube ↗
Scenario-based learning module featuring a military medical consultation workflow — combining AI-generated imagery and instructional narrative for occupational medicine training.
Interactive assessment interface layout for the Security Forces medical standards module — physical ability, sensory skill, and cognitive control categories designed for Articulate Storyline delivery to DoD e-Learning standards.
Scenario-driven case study requiring trainees to determine duty status based on presented medical evidence — multiple-choice branching exercise built in Articulate Storyline for occupational medicine training.
Interactive epilepsy and seizure case exercise — scenario-driven assessment built in Articulate Storyline for Air Force occupational medicine training, guiding medical personnel through duty-status determination workflows.
Available for Animation Director, AI Video Production, and Creative Director roles — in the Dayton/Wright-Patterson area or remote.